/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package warmachinesystem;

import org.eclipse.emf.common.util.EList;

import org.eclipse.emf.ecore.EObject;

/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Army List</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link warmachinesystem.ArmyList#getBaseUnits <em>Base Units</em>}</li>
 *   <li>{@link warmachinesystem.ArmyList#getGameSystem <em>Game System</em>}</li>
 *   <li>{@link warmachinesystem.ArmyList#getName <em>Name</em>}</li>
 *   <li>{@link warmachinesystem.ArmyList#getCode <em>Code</em>}</li>
 * </ul>
 * </p>
 *
 * @see warmachinesystem.WarmachineSystemPackage#getArmyList()
 * @model
 * @generated
 */
public interface ArmyList extends EObject {
	/**
	 * Returns the value of the '<em><b>Base Units</b></em>' containment reference list.
	 * The list contents are of type {@link warmachinesystem.BaseUnit}.
	 * It is bidirectional and its opposite is '{@link warmachinesystem.BaseUnit#getArmyList <em>Army List</em>}'.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Base Units</em>' containment reference list isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Base Units</em>' containment reference list.
	 * @see warmachinesystem.WarmachineSystemPackage#getArmyList_BaseUnits()
	 * @see warmachinesystem.BaseUnit#getArmyList
	 * @model opposite="armyList" containment="true" required="true"
	 * @generated
	 */
	EList<BaseUnit> getBaseUnits();

	/**
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Units</em>' containment reference list isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @model kind="operation" many="false"
	 * @generated
	 */
	EList<?> getUnits();

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @model kind="operation" many="false"
	 * @generated
	 */
	EList<?> getSolos();

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @model kind="operation" many="false"
	 * @generated
	 */
	EList<?> getUnitAttachments();

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @model many="false"
	 * @generated
	 */
	EList<?> getUnitAttachments(BaseUnit unit);

	/**
	 * Returns the value of the '<em><b>Game System</b></em>' container reference.
	 * It is bidirectional and its opposite is '{@link warmachinesystem.GameSystem#getArmies <em>Armies</em>}'.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Game System</em>' container reference isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Game System</em>' container reference.
	 * @see #setGameSystem(GameSystem)
	 * @see warmachinesystem.WarmachineSystemPackage#getArmyList_GameSystem()
	 * @see warmachinesystem.GameSystem#getArmies
	 * @model opposite="armies" transient="false"
	 * @generated
	 */
	GameSystem getGameSystem();

	/**
	 * Sets the value of the '{@link warmachinesystem.ArmyList#getGameSystem <em>Game System</em>}' container reference.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Game System</em>' container reference.
	 * @see #getGameSystem()
	 * @generated
	 */
	void setGameSystem(GameSystem value);

	/**
	 * Returns the value of the '<em><b>Name</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Name</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Name</em>' attribute.
	 * @see #setName(String)
	 * @see warmachinesystem.WarmachineSystemPackage#getArmyList_Name()
	 * @model
	 * @generated
	 */
	String getName();

	/**
	 * Sets the value of the '{@link warmachinesystem.ArmyList#getName <em>Name</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Name</em>' attribute.
	 * @see #getName()
	 * @generated
	 */
	void setName(String value);

	/**
	 * Returns the value of the '<em><b>Code</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Code</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Code</em>' attribute.
	 * @see #setCode(String)
	 * @see warmachinesystem.WarmachineSystemPackage#getArmyList_Code()
	 * @model
	 * @generated
	 */
	String getCode();

	/**
	 * Sets the value of the '{@link warmachinesystem.ArmyList#getCode <em>Code</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Code</em>' attribute.
	 * @see #getCode()
	 * @generated
	 */
	void setCode(String value);

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @model kind="operation" many="false"
	 * @generated
	 */
	EList<?> getWarcasters();

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @model kind="operation" many="false"
	 * @generated
	 */
	EList<?> getWarjacks();

} // ArmyList
